# creativity
## sw dev - factory or craft?
software development - room for creativity?
### @ingvald
BouvetOne Nord 201903
note:
where would you _not_ like to have creativity?
accounting?
https://hbr.org/1998/09/how-to-kill-creativity
img: https://unsplash.com/photos/1LpeJ-6wtMQ
note:
minister said not creative
didn't paint, play, etc
but: groundbreaking coalition
--
business creativity?
software craft?
note:
original, useful, actionable
NO: yrkeskunst?
Irgens - Steinsholt, Sommerro (red), 2006
note:
metaphor: software as a factory
organization as machine (Morgan, 2004)
humans as cogs
problems (Morgan, 2004, p.39)
img: https://commons.wikimedia.org/wiki/File:Ford_assembly_line_-_1913.jpg
--
![illusion of control](control-bjarte.png)
note:
https://twitter.com/bbogsnes/status/1087637474669662208
note:
change - more and more, faster and faster
(world, business, technology, life)
img: https://unsplash.com/photos/Q1p7bh3SHj8
--
# TACIT KNOWING
We know more than we can tell
(Polanyi, 1966)
* subconscious always ahead?
* cont. internalize, automate, "forget"?
* some knowledge hard/ impossible to describe?
* embedded, intuitive, ..*tacit*
--
# IT PROJECT FAILS
McKinsey + Oxford, 2012, 5000+ projects over $15M
* 1/2 massively blow budgets
* 17% risk existence of company
Mohagheghi & Jørgensen, 2017, 35 Norwegian, big, public projects
increase success:
* accept variation, uncertainty
* flexibility of scope
* frequency of delivery into production
note:
McKinsey: https://www.mckinsey.com/business-functions/digital-mckinsey/our-insights/delivering-large-scale-it-projects-on-time-on-budget-and-on-value
17 percent of these IT projects went so badly that they
threatened the very existence of the company
![complexity](cynefin.png)
note:
open/ hard problems
can't analyse, can't predict, can't control
no best practices can be known
https://medium.com/benefit-mindset/complexity-inside-and-out-c92580800f87
--
![NATO conf on sw eng, iterate!](nato-iterative.png)
note:
even ("involuntary") source of waterfall ideas weren't thinking waterfall
https://twitter.com/ingvald/status/1070379529678409728
--
Teresa Amabile, How to Kill Creativity, 1998
![creativity](creativity-amabile.png)
## planning vs improvisation
![intuition, Einstein(?)](improv-einstein.png)
note:
preparation improves improvisation...
music, business, ++
(really Einstein? don't know...)
--
### individual vs collective creativity
# cognitive diversity
improves performance, problem solving, predictive tasks
(The Difference, Scott Page, 2007)
open/ hard problems:
diverse "average/ normal smart" groups beats
expert groups with more similar thinking, every time
(paraphrased from Scott Page, XP 2010, Trondheim)
### References
* this: https://ingvald.github.io/2019/factory-craft
* Amabile, https://hbr.org/1998/09/how-to-kill-creativity
* Bouvet [NO] - https://www.bouvet.no/bouvet-deler/i-dag-er-vi-15-ar
* [Oxford, McKinsey - delivering large-scale IT projects...](https://www.mckinsey.com/business-functions/digital-mckinsey/our-insights/delivering-large-scale-it-projects-on-time-on-budget-and-on-value)
* [NO] Kreativitet og innovasjon, Torild Oddane, 2017
* [NO] Improvisasjon, Irgens - Steinsholt, Sommerro (red), 2006
* The Difference, Scott E Page, 2007
* [What Contributes to the Success of IT Projects? An
Empirical Study of IT Projects in the Norwegian Public
Sector](http://www.jsoftware.us/vol12/287-SE019.pdf), Mohagheghi & Jørgensen, 2017